What gives the game a greater sense of identity is a connected chain of actions and reactions based on player involvement. The soundtrack changes ( with some controversy), platforms rearrange, and the design layout is altered. Also thankfully, exploring underwater in Sonic CD is not the ultimate gamer hell, which is a big surprise for those who ended up quitting Sonic 1!Ī time travel mechanic is the central idea that Sonic CD revolves around players can travel through time and see results in the level based on what they did. Maybe this is the reason the game punishes the player for not moving for 3 minutes, to let the player know there’s no reason to stay in the same position! However, what they did to Spin Dash in Sonic CD is unforgivable, but in the 2011 remastered version, the move returns just like in Sonic 2. Now there is no way to escape from springs, no moment without any pinball elements, and therefore no fewer slow platforming sections. The pinball-themed identity of the series helped Sonic CD to create bridges in the gameplay to fill the gaps that used to be in the previous titles. Maybe this meme can do justice to this fact. Levels feature connected sections, boost elements are everywhere, and the features used in the game push the player forward with the subtle placement of these elements. Springs and flippers are sprinkled throughout the stages, Sonic 1 had pinball-style special stages, and Sonic 2’s Casino Night Zone solidified that connection clearly the development team loved pinball and how Sonic fit into those design ideas and this was expanded from a special stage to a whole level concept, to a core gameplay element in Sonic CD. Of course, there are also pinball design concepts to be found to boost the game’s pacing and create variety. The reason why I feel that this is similar to Burnout Paradise is because Sonic CD utilizes large areas with connected sections, pushing the player in new directions to explore hidden elements no matter how much time is spent playing, there are new elements to see and sections to learn. This creates a greater feeling of speed than the first two games since the areas are large enough to see new elements in each level, which is perfect for additional playthroughs. Springs are almost everywhere, sometimes disguised as electronic floors, sometimes as pinball flippers. Obviously, it’s in the character’s nature to feel speedy but what makes Sonic CD unique in comparison to the first two games is there are greater chances to see more boost-elements. If we compare the Sonic series to Burnout, then Sonic CD can function as the Burnout Paradise of the genre. Note: We’ll call the Sonic the Hedgehog series, Sonic for short. Let’s break down why platformer fans should take another look at Sonic CD. These elements make it worth revisiting almost 30 years later. Secondly, the game is filled with unique concepts and mechanics. First of all, Sonic CD was released for an underrated platform. Yet, Sonic CD feels different by comparison. Of course, Sonic’s first two 16-bit adventures were ahead of their time and aged well. This is what happened to me as I played through the Sega CD exclusive, after finishing the first two entries on the Mega Drive. Playing through the Sonic the Hedgehog series in order creates a warm feeling that’s hard to put into words.
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